Question: Do you know good design patterns for developing
applications for wireless devices?
Answer: yes I found very descriptive list of a few design patterns in
"Supporting Disconnected Operation in Wireless Enterprise Applications. A Java
BluePrints for Wireless White Paper»:
"The Facade structural
design pattern hides the complexity of the client-side data model
The Proxy design pattern
can be used to abstract the logic that deals with accessing remote data, such as
the client/server communication protocol, and any related optimization, such as
(MVC) pattern separates the data model from the presentation (the view and the
controller).This pattern isolates the GUI from the data access, which is done
via the network from the server or locally from the device’s database...
The Adapter design
pattern is particularly suited for abstracting the details of dealing with RMS
and exposing a simplified, domain-oriented interface to its callers...
The Chain of
Responsibilities design pattern is concerned with communication and
responsibilities between objects in a control flow. This pattern decouples
communicating objects so that you can implicitly send requests to an implicit
receiver object through a chain of intermediate objects...
A Factory Method design
pattern defines a generic interface that can be used to create an object.
However, a class using this pattern defers to its subclasses the decision as to
which particular class to instantiate...
A Session Facade design
pattern provides a unified interface to a set of interfaces in a system or
A Business Delegate
design pattern is useful in distributed applications, where remote component
look up and exception handling can be complex. A Business Delegate is an
intermediate class that decouples application code from business components used
by the application..."
I cited only a beginning of every pattern description. More detailed description
can be found in the article here:
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