Easy to Learn Java: Programming Articles, Examples and Tips

Start with Java in a few days with Java Lessons or Lectures

Home

Code Examples

Java Tools

More Java Tools!

Java Forum

All Java Tips

Books

Submit News
Search the site here...
Search...
 

3: Controlling Program Flow

Custom Search
3: Controlling Program Flow

[ Return to Thinking in Java 2, 3rd edition ]

Page: 1/15 



Next Page (2/15) Next Page
MindView Inc.

Thinking in Java, 3rd ed. Revision 4.0


[ Viewing Hints ] [ Book Home Page ] [ Free Newsletter ]
[ Seminars ] [ Seminars on CD ROM ] [ Consulting ]


3: Controlling Program Flow

Like a sentient creature, a program must manipulate its world and make choices during execution.

In Java you manipulate data using operators, and you make choices with execution control statements. Java was inherited from C++, so most of these statements and operators will be familiar to C and C++ programmers. Java has also added some improvements and simplifications. Feedback

If you find yourself floundering a bit in this chapter, make sure you go through the multimedia CD ROM bound into this book: Foundations for Java. It contains audio lectures, slides, exercises, and solutions specifically designed to bring you up to speed with the fundamentals necessary to learn Java. Feedback

Using Java operators

An operator takes one or more arguments and produces a new value. The arguments are in a different form than ordinary method calls, but the effect is the same. Addition (+), subtraction and unary minus (-), multiplication (*), division (/), and assignment (=) all work much the same in any programming language. Feedback

All operators produce a value from their operands. In addition, an operator can change the value of an operand. This is called a side effect. The most common use for operators that modify their operands is to generate the side effect, but you should keep in mind that the value produced is available for your use, just as in operators without side effects. Feedback

Almost all operators work only with primitives. The exceptions are ‘=’, ‘==’ and ‘!=’, which work with all objects (and are a point of confusion for objects). In addition, the String class supports ‘+’ and ‘+=’. Feedback

Precedence

Operator precedence defines how an expression evaluates when several operators are present. Java has specific rules that determine the order of evaluation. The easiest one to remember is that multiplication and division happen before addition and subtraction. Programmers often forget the other precedence rules, so you should use parentheses to make the order of evaluation explicit. For example: Feedback

a = x + y - 2/2 + z;


has a very different meaning from the same statement with a particular grouping of parentheses: Feedback

a = x + (y - 2)/(2 + z);


Assignment

Assignment is performed with the operator =. It means “take the value of the right-hand side (often called the rvalue) and copy it into the left-hand side (often called the lvalue).” An rvalue is any constant, variable, or expression that can produce a value, but an lvalue must be a distinct, named variable. (That is, there must be a physical space to store the value.) For instance, you can assign a constant value to a variable:

a = 4;


but you cannot assign anything to constant value—it cannot be an lvalue. (You can’t say 4 = a;.) Feedback

Assignment of primitives is quite straightforward. Since the primitive holds the actual value and not a reference to an object, when you assign primitives, you copy the contents from one place to another. For example, if you say a = b for primitives, then the contents of b are copied into a. If you then go on to modify a, b is naturally unaffected by this modification. As a programmer, this is what you’ve come to expect for most situations. Feedback

When you assign objects, however, things change. Whenever you manipulate an object, what you’re manipulating is the reference, so when you assign “from one object to another,” you’re actually copying a reference from one place to another. This means that if you say c = d for objects, you end up with both c and d pointing to the object that, originally, only d pointed to. Here’s an example that demonstrates this behavior: Feedback

//: c03:Assignment.java
// Assignment with objects is a bit tricky.
import com.bruceeckel.simpletest.*;

class Number {
  int i;
}

public class Assignment {
  static Test monitor = new Test();
  public static void main(String[] args) {
    Number n1 = new Number();
    Number n2 = new Number();
    n1.i = 9;
    n2.i = 47;
    System.out.println("1: n1.i: " + n1.i +
      ", n2.i: " + n2.i);
    n1 = n2;
    System.out.println("2: n1.i: " + n1.i +
      ", n2.i: " + n2.i);
    n1.i = 27;
    System.out.println("3: n1.i: " + n1.i +
      ", n2.i: " + n2.i);
    monitor.expect(new String[] {
      "1: n1.i: 9, n2.i: 47",
      "2: n1.i: 47, n2.i: 47",
      "3: n1.i: 27, n2.i: 27"
    });
  }
} ///:~


First, notice that something new has been added. The line:

import com.bruceeckel.simpletest.*;




[ Return to Thinking in Java 2, 3rd edition ]


Top 10 read Java Articles
 Get free "1000 Java Tips eBook"

 Java Calendar and Date: good to know facts and code examples

 Array vs ArrayList vs LinkedList vs Vector: an excellent overview and examples

 How can I convert any Java Object into byte array? And byte array to file object

 The Java Lesson 1: What is Java?

 How do I compare two dates and times, date between dates, time between times and

 Maven vs Ant or Ant vs Maven?

 How to open, read, write, close file(s) in Java? Examples on move, rename and de

 Java Array

 Java: JLabel font and color


[ More in News Section ]
Java Lessons

The Java Lesson 1:
What is Java?
The Java Lesson 2:
Anatomy of a simple Java program
The Java Lesson 3:
Identifiers and primitive data types
The Java Lesson 4:
Variables, constants, and literals
The Java Lesson 5:
Arithmetic operations, conversions, and casts
The Java Lesson 6:
Boolean expressions and operations
The Java Lesson 7:
Bitwise operations
The Java Lesson 8:
Flow control with if and else
The Java Lesson 9:
switch statements
The Java Lesson 10:
for, while, and do-while statements
The Java Lesson 11:
Using break and continue
The Java Lesson 12:
Class methods and how they are called
The Java Lesson 13:
Using the Math class
The Java Lesson 14:
Creating and calling custom class methods
The Java Lesson 15:
Overloading class methods
The Java Lesson 16:
An introduction to objects and object references
The Java Lesson 17:
The String class
The Java Lesson 18:
The StringBuffer class
The Java Lesson 19:
Initializing and processing arrays of primitives
The Java Lesson 20:
Initializing and processing arrays of objects
The Java Lesson 23:
Inheritance and overriding inherited methods
The Java Lesson 24:
abstract classes and polymorphism
The Java Lesson 25:
Interfaces, instanceof, and object conversion and casting
The Java Lesson 26:
Introduction to graphical programming and the java.awt packa
The Java Lesson 27:
The Component class
The Java Lesson 28:
Containers and simple layout managers
The Java Lesson 29:
The Color and Font classes
The Java Lesson 30:
Drawing geometric shapes
The Java Lesson 31:
Choice, List, and Checkbox controls
The Java Lesson 32:
Using the Scrollbar graphical control
The Java Lesson 33:
Menus and submenus
The Java Lesson 34:
An introduction to applets and the Applet class
The Java Lesson 35:
Essential HTML to launch an applet and pass it parameters
The Java Lesson 36:
Mouse event processing
Java Lesson 37:
Menus and submenus
Java Lesson 38:
The WindowListener interface and the WindowAdapter class
Java Lesson 39:
An introduction to GridBagLayout
Java Lesson 40:
An introduction to the Java Collections API
Java Lesson 41:
Exception handling with try, catch, and finally blocks
Java Lesson 42:
Claiming and throwing exceptions
Java Lesson 43:
Multithreading, the Thread class, and the Runnable interface
Java Lesson 44:
An introduction to I/O and the File and FileDialog classes
Java Lesson 45:
Low-level and high-level stream classes
Java Lesson 46:
Using the RandomAccessFile class
Java Lessons by
Joh Huhtala: Update

Latest articles
 Java Profiler JProbe to Resolve Performance Problems Faster

 SSL with GlassFish v2, page 5

 SSL with GlassFish v2, page 4

 SSL with GlassFish v2, page 3

 SSL with GlassFish v2, page 2

 The Java Lesson 2: Anatomy of a simple Java program, page 2

 New site about Java for robots and robotics: both software and hardware.

 Exceptions -III: What's an exception and why do I care?

 Exceptions -II: What's an exception and why do I care?

 Exceptions: What's an exception and why do I care?

 Double your Java code quality in 10 minutes, here is receipt

 Murach's Java Servlets and JSP

 How to get ascii code from a char in Java?

 Can we just try without catch? Yes!

 Make Tomcat page load faster

 Make your Tomcat More secure - limit network address for certain IP addresses

 New Java book online starts now here...

 Implementing RESTful Web Services in Java

 Firefox trimming from 1 GB to 40 Mb with many tabs opened

 SSL with GlassFish v2

 My request to replublish Tech Tips

 Search JavaFAQ.nu site here

 New Advanced Installer for Java 6.0 brings XML updates and imports 3rd party MSI

 EJB programming restrictions

 Maven vs Ant or Ant vs Maven?

 Why Java does not use default value which it should?

 How to unsign signed bytes in Java - your guide is here

 The Java Lesson 3: Identifiers and primitive data types. Page 2

 The Java Lesson 7: Bitwise operations with good examples, click here! Page 4

 The Java Lesson 7: Bitwise operations with good examples, click here! Page 3


[ More in News Section ]


Home Code Examples Java Forum All Java Tips Books Submit News, Code... Search... Offshore Software Tech Doodling

RSS feed Java FAQ RSS feed Java FAQ News     

    RSS feed Java Forums RSS feed Java Forums

All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest 1999-2006 by Java FAQs Daily Tips.

Interactive software released under GNU GPL, Code Credits, Privacy Policy